![]() Unhooking them immediately just lets the killer get their point and start heading your way thanks to the notification leaving you to their mercy once again. You don’t need to get the save until just before the next stage is going to start so that they can still be hooked the second time. Remember, there are three stages to the hook: first hook, struggle stage, and death hook. If they quickly left the area, then use as much time as possible to work on the generator closest to the hooked survivor or take out a nearby totem, hexed or not. This will let you know if the killer will tunnel (focus on) the already hooked survivor or go for a new victim. ![]() If they are proxy camping, then find the best moment and get the save in which you two need to run in different directions. If you are close, observe the situation and see what your options are. If you aren’t close, don’t go for the save because chances are somebody closer will be. Use this opportunity to your advantage instead of just going for the survivor. A killer is going to expect survivors to go for the save shortly after they are put on the hook and so will do one of two things:ġ) Proxy camp the area around the survivor awaiting the hero.Ģ) Quickly leave the area in order to get a token for a perk their using, such as Devour Hope or Make Your Choice. The reason this isn’t a good idea is that you can use the time of them on the hook against the killer. This is when a survivor gets hooked and the fellow survivors focus more on getting them off safely than they do working on the generators and totems. ![]() Probably the worst issue I see the most is the hook juggle.
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